Title: Simply Six Seconds
The unique gameplay allows players six seconds to move, then one or two seconds where no input from the user is accepted. Some easy obstacles would take 7 seconds to get across and the more difficult obstacles would take 13 seconds to get across.
- One hard obstacle might involve using a jetpack for 6 seconds, going as high as possible, then no input causes falling for 1.5 seconds which at that time must use jetpack again. Then start throwing in some obstacles to fly around.
- Another obstacle can be a time-attach driving race. User must go as fast as possible for 5 seconds, and slow down that sixth second so that they can coast slower and not crash into anything.
- An eventual upgrade would be to take the sixth second penalty sooner so that something could be achieved. For example, in that driving obstacle, user would take the early penalty during straightaways and right before a large turn so that navigation can be done at the places where needed.
- Daniel Goodwin -
ps - Feel free to use to this idea (and/or extend it). All I ask is that you (1) let me know about the published product via comment below or email, and (2) use a different title other than "Simply Six Seconds".
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